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Generative Art by Matt Pearson

Title Generative Art
Author Matt Pearson
Publisher Manning Publications
Release 2011
Category Computers
Total Pages 197
ISBN 9781935182627
Language English, Spanish, and French
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Book Summary:

Describes the principles of algorighmic art along with examples of generative art and tutorials using the processing programming language to create the images found in the book.

Title Evolution re Algorithmen und Generative Kunst Evolutionary Computation and Generative Art
Author Hans-Michael Voigt
Publisher BoD – Books on Demand
Release 2016-06-22
Category Art
Total Pages 64
ISBN 3842337744
Language English, Spanish, and French
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Book Summary:

In diesem Buch wird an einem Schnittpunkt von Informatik, Biowissenschaften und Kunst eine Synthese von Evolutionären Algorithmen und Generativer Kunst im visuellen Bereich verfolgt. Kern des Buches ist eine Galerie mit Bildern zu den Themen Maschinenkunst, Fraktale Welten sowie Zufall und Notwendigkeit. This book represents an attempt of a synthesis of evolutionary computation and generative art in the field of visual art. At the core are such dichotomies as growths and form, persistence and self-similiarity, chance and necessity and a gallery of corresponding images. The gallery comprises the themes machine art, fractal worlds and chance and necessity.

Generative Art by Matt Pearson

Title Generative Art
Author Matt Pearson
Publisher Simon and Schuster
Release 2011-06-29
Category Computers
Total Pages 240
ISBN 1638352437
Language English, Spanish, and French
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Book Summary:

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Title Evolution re Algorithmen und Generative Kunst Evolutionary Computation and Generative Art
Author Hans-Michael Voigt
Publisher BoD – Books on Demand
Release 2019-12-17
Category Art
Total Pages 152
ISBN 3750431809
Language English, Spanish, and French
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Book Summary:

In diesem Buch wird an einem Schnittpunkt von Informatik, Biowissenschaften und Kunst eine Synthese von Evolutionären Algorithmen und Generativer Kunst im visuellen Bereich verfolgt. Kern des Buches ist eine Galerie mit Bildern zu den Themen Maschinenkunst (Tinguely), Fraktale Welten (Mandelbrot), Zufall und Notwendigkeit (Monod), Implodieren und Explodieren (Meta-Meta-Malewitsch), Innen und Aussen (Meta-Meta-Kandinsky) sowie gesteuerte diversifizierte Replikation. This book represents an attempt of a synthesis of evolutionary computation and generative art in the field of visual art. At the core are such dichotomies as growth and form, persistence and self-similiarity, chance and necessity and a gallery of corresponding images. The gallery comprises the themes machine art (Tinguely), fractal worlds (Mandelbrot), chance and necessity (Monod), imploding and exploding (Meta-Meta-Malevich), inside and outside (Meta-Meta-Kandinsky) as well as controlled diversified repliication.

Title Applications of Evolutionary Computation
Author Cecilia Di Chio
Publisher Springer Science & Business Media
Release 2010-03-25
Category Computers
Total Pages 476
ISBN 3642122418
Language English, Spanish, and French
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Book Summary:

This book constitutes the refereed proceedings of the International Workshops on the Applications of Evolutionary Computation, EvoApplications 2010, held in Istanbul, Turkey, in April 2010 colocated with the Evo* 2010 events. Thanks to the large number of submissions received, the proceedings for EvoApplications 2010 are divided across two volumes (LNCS 6024 and 6025). The present volume contains contributions for EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG. The 47 revised full papers presented were carefully reviewed and selected from a total of 86 submissions. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop efficient EC methods for design and problem solving.

A Companion to Digital Art by Christiane Paul

Title A Companion to Digital Art
Author Christiane Paul
Publisher John Wiley & Sons
Release 2016-03-02
Category Art
Total Pages 632
ISBN 1118475186
Language English, Spanish, and French
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Book Summary:

Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Title The Art of Artificial Evolution
Author Juan J. Romero
Publisher Springer Science & Business Media
Release 2008
Category Art
Total Pages 458
ISBN 3540728767
Language English, Spanish, and French
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Book Summary:

While improvements in computer performance are dramatically changing the computer-generated art industry, scientists in natural computing have teamed up with artists to examine how bioinspired systems can influence art, technology and even aesthetic appreciation. This comprehensive book gives an up-to-date survey of the relevant bioinspired computing research fields – such as evolutionary computation, artificial life, swarm intelligence and ant colony algorithms – and examines applications in art, music and design. The editors and contributors are researchers and artists with deep experience of the related science, tools and applications, and the book includes overviews of historical developments and future perspectives. The book will be of interest to computer scientists and artists engaged with natural computing techniques applied to art, music and design. The book is supported with a dedicated website.

Title Generative art group GAG
Author
Publisher
Release 1974
Category
Total Pages 64
ISBN
Language English, Spanish, and French
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Book Summary:

When the Machine Made Art by Grant D. Taylor

Title When the Machine Made Art
Author Grant D. Taylor
Publisher Bloomsbury Publishing USA
Release 2014-04-10
Category Social Science
Total Pages 352
ISBN 1623565618
Language English, Spanish, and French
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Book Summary:

Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Title Generative Literature and Generative Art
Author Alain Robbe-Grillet
Publisher Fredericton, N.B. : York Press
Release 1983
Category Art and literature.
Total Pages 47
ISBN 9780919966307
Language English, Spanish, and French
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Book Summary:

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