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Game Balance by Ian Schreiber

Title Game Balance
Author Ian Schreiber
Publisher CRC Press
Release 2021-08-09
Category Computers
Total Pages 806
ISBN 135164341X
Language English, Spanish, and French
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Book Summary:

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Game Architecture and Design by Andrew Rollings

Title Game Architecture and Design
Author Andrew Rollings
Publisher Coriolis Group
Release 2000
Category Computers
Total Pages 742
ISBN
Language English, Spanish, and French
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Book Summary:

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software

Title Hearings Before the Joint Commission of the Congress of the United States Sixty third Congress to Investigate Indian Affairs Sept 15 1913 Dec 16 1914
Author United States. Joint Commission to Investigate Indian Affairs
Publisher
Release 1914
Category Indians of North America
Total Pages
ISBN
Language English, Spanish, and French
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Book Summary:

Game Balance by Ian Schreiber

Title Game Balance
Author Ian Schreiber
Publisher CRC Press
Release 2021-08-16
Category Computers
Total Pages 806
ISBN 1498799582
Language English, Spanish, and French
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Book Summary:

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Biennial Report by Connecticut. State Board of Fisheries and Game

Title Biennial Report
Author Connecticut. State Board of Fisheries and Game
Publisher
Release 1910
Category
Total Pages
ISBN
Language English, Spanish, and French
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Book Summary:

Gymnastic Games Classfied by Ernst Hermann Arnold

Title Gymnastic Games Classfied
Author Ernst Hermann Arnold
Publisher
Release 1911
Category
Total Pages
ISBN
Language English, Spanish, and French
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Title The Budget Report of the State Board of Finance and Control to the General Assembly Session of 1929 1937
Author Connecticut. Board of Finance and Control
Publisher
Release 1911
Category Budget
Total Pages
ISBN
Language English, Spanish, and French
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Book Summary:

Budget report for 1929/31 deals also with the operations of the fiscal year ended June 30, 1928 and the estimates for the fiscal year ending June 30, 1929.

Title Collier s
Author
Publisher
Release 1927
Category
Total Pages
ISBN
Language English, Spanish, and French
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Book Summary:

Gymnastic Games by Ernst Hermann Arnold

Title Gymnastic Games
Author Ernst Hermann Arnold
Publisher
Release 1907
Category Games
Total Pages 94
ISBN
Language English, Spanish, and French
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Book Summary: