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Human Computer Interaction INTERACT 2005 by Maria Francesca Costabile

Title Human Computer Interaction INTERACT 2005
Author Maria Francesca Costabile
Publisher Springer Science & Business Media
Release 2005-09-05
Category Computers
Total Pages 1158
ISBN 3540289437
Language English, Spanish, and French
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Book Summary:

We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.

Title Issues in General and Specialized Mathematics Research 2013 Edition
Author
Publisher ScholarlyEditions
Release 2013-05-01
Category Mathematics
Total Pages 1215
ISBN 1490112162
Language English, Spanish, and French
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Book Summary:

Issues in General and Specialized Mathematics Research: 2013 Edition is a ScholarlyEditions™ book that delivers timely, authoritative, and comprehensive information about General Mathematics. The editors have built Issues in General and Specialized Mathematics Research: 2013 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about General Mathematics in this book to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in General and Specialized Mathematics Research: 2013 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Title The Virtual Life of Fizzy Oceans
Author David A. Ross
Publisher Open Books
Release 2011-01-02
Category Fiction
Total Pages
ISBN 145243090X
Language English, Spanish, and French
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Book Summary:

Fizzy Oceans lives, works and travels in the virtual world where the dead are very much alive, places like ancient Babylon have been reconstructed, and with the click of a button †WHOOSH! †one is transported throughout the Ages to events and destinations that make up our human history.

Grasping Shadows by William Chapman Sharpe

Title Grasping Shadows
Author William Chapman Sharpe
Publisher Oxford University Press
Release 2017-08-04
Category Art
Total Pages 400
ISBN 0190682256
Language English, Spanish, and French
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Book Summary:

What's in a shadow? Menace, seduction, or salvation? Immaterial but profound, shadows lurk everywhere in literature and the visual arts, signifying everything from the treachery of appearances to the unfathomable power of God. From Plato to Picasso, from Rembrandt to Welles and Warhol, from Lord of the Rings to the latest video game, shadows act as central players in the drama of Western culture. Yet because they work silently, artistic shadows often slip unnoticed past audiences and critics. Conceived as an accessible introduction to this elusive phenomenon, Grasping Shadows is the first book that offers a general theory of how all shadows function in texts and visual media. Arguing that shadow images take shape within a common cultural field where visual and verbal meanings overlap, William Sharpe ranges widely among classic and modern works, revealing the key motifs that link apparently disparate works such as those by Fra Angelico and James Joyce, Clementina Hawarden and Kara Walker, Charles Dickens and Kumi Yamashita. Showing how real-world shadows have shaped the meanings of shadow imagery, Grasping Shadows guides the reader through the techniques used by writers and artists to represent shadows from the Renaissance onward. The last chapter traces how shadows impact the art of the modern city, from Renoir and Zola to film noir and projection systems that capture the shadows of passers-by on streets around the globe. Extending his analysis to contemporary street art, popular songs, billboards, and shadow-theatre, Sharpe demonstrates a practical way to grasp the "dark side" that looms all around us.

Virtual Environments 95 by Martin Göbel

Title Virtual Environments 95
Author Martin Göbel
Publisher Springer Science & Business Media
Release 2012-12-06
Category Computers
Total Pages 307
ISBN 3709194334
Language English, Spanish, and French
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Book Summary:

Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.

Pervasive Computing by Judy Kay

Title Pervasive Computing
Author Judy Kay
Publisher Springer
Release 2012-06-28
Category Computers
Total Pages 496
ISBN 3642312055
Language English, Spanish, and French
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Book Summary:

This book constitutes the refereed proceedings of the 10th International Conference on Pervasive Computing, Pervasive 2012, held in Newcastle, UK, in June 2012. The 28 revised papers presented were carefully reviewed and selected from 138 submissions. The contributions are grouped into the following topical sections: activity capturing; urban mobility and computing; home and energy; HCI; development tools and devices; indoor location and positioning; social computing and games; privacy; public displays and services.

Computer Vision and Graphics by K. Wojciechowski

Title Computer Vision and Graphics
Author K. Wojciechowski
Publisher Springer Science & Business Media
Release 2006-02
Category Computers
Total Pages 502
ISBN 9781402041785
Language English, Spanish, and French
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Book Summary:

This volume, and the accompanying CD-ROM, contain 163 contributions from ICCVG04, which is one of the main international conferences in computer vision and computer graphics in Central Europe. This biennial conference was organised in 2004 jointly by the Association for Image Processing, the Polish-Japanese Institute of Information Technology, and the Silesian University of Technology. The conference covers a wide scope, including Computer Vision, Computational Geometry, Geometrical Models of Objects and Sciences, Motion Analysis, Visual Navigation and Active Vision, Image and Video Coding, Color and Multispectral Image Processing, Image Filtering and Enhancement, Virtual Reality and Multimedia Applications, Biomedical Applications, Image and Video Databases, Pattern Recognition, Modelling of Human Visual Perception, Computer Animation, Visualization and Data Presentation. These proceedings document cutting edge research in computer vision and graphics, and will be an essential reference for all researchers working in the area.

Title Augmented Reality Virtual Reality and Computer Graphics
Author Lucio Tommaso De Paolis
Publisher Springer
Release 2019-07-27
Category Computers
Total Pages 475
ISBN 3030259994
Language English, Spanish, and French
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Book Summary:

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.