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Title Practical Game Development with Unity and Blender
Author Alan Thorn
Publisher Course Technology
Release 2014-06-11
Category Computers
Total Pages 334
ISBN 9781305074705
Language English, Spanish, and French
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Book Summary:

This book presents a unique 10-stage workflow for development success. It offers advice, ideas and practical examples for developing games quickly and efficiently using some of today's most popular (and free) software tools. The reader will work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. This book presents the full process of game creation, with concrete instruction and tangible examples, including project and asset files, available on the book's companion website. --

Title Practical Game Development with Unity and BlenderTM
Author Alan Thorn
Publisher
Release 2014
Category
Total Pages 352
ISBN
Language English, Spanish, and French
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Book Summary:

Today's game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today's most popular (and free!) software tools. You'll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small.

Title Game Development Principles
Author Alan Thorn
Publisher Muska/Lipman
Release 2013
Category Business & Economics
Total Pages 270
ISBN 9781285427058
Language English, Spanish, and French
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Book Summary:

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.

Title Pro Unity Game Development with C
Author Alan Thorn
Publisher Apress
Release 2014-05-29
Category Computers
Total Pages 348
ISBN 1430267453
Language English, Spanish, and French
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Book Summary:

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Title Mastering Unity Scripting
Author Alan Thorn
Publisher Packt Pub Limited
Release 2015-01-31
Category Computers
Total Pages 380
ISBN 9781784390655
Language English, Spanish, and French
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Book Summary:

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

Title Cross Platform Game Development
Author Alan Thorn
Publisher Jones & Bartlett Learning
Release 2009-06-23
Category Computers
Total Pages 421
ISBN 9781598220568
Language English, Spanish, and French
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Book Summary:

With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

UDK Game Development by Alan Thorn

Title UDK Game Development
Author Alan Thorn
Publisher Course Technology Ptr
Release 2012
Category Computers
Total Pages 697
ISBN 9781435460188
Language English, Spanish, and French
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Book Summary:

Introduce the versatility and simplicity of the highly popular, powerful UDK game development engine with this book's thorough presentation and project-based training designed speficially for those who have no experience with this engine.

Title Blender to Unity Workflows
Author Alan Thorn
Publisher A K PETERS
Release 2018-09
Category
Total Pages 350
ISBN 9781138306608
Language English, Spanish, and French
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Book Summary:

Blender and Unity together is the ultimate toolkit for the indie developer looking to make amazing games for free. This book takes an in-depth look, in easy-to-follow language, at how these amazing tools work together practically to produce high quality games. Explore how to create game content inside Blender, from models and animations to textures and video, and then see optimal workflows for exporting that content straight to Unity, quickly and easily. See tips, techniques and features for editing content between the two applications.

2D Game Development with Unity by Franz Lanzinger

Title 2D Game Development with Unity
Author Franz Lanzinger
Publisher CRC Press
Release 2020-12-09
Category Computers
Total Pages 428
ISBN 100025951X
Language English, Spanish, and French
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Book Summary:

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Title DirectX 9 User Interfaces
Author Alan Thorn
Publisher Wordware Publishing, Inc.
Release 2004
Category Business & Economics
Total Pages 347
ISBN 1556222491
Language English, Spanish, and French
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Book Summary:

Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

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